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mod card;
mod grid;
use crate::card::*;
use crate::card::cardlist::*;
use crate::card::card::Card;
use crate::grid::*;
use rand::Rng;
fn rand_u8() -> u8 {
let mut rng = rand::thread_rng();
rng.gen()
}
fn special_000() {
println!("Hello!");
}
#[allow(unused_variables)]
fn main() {
let mut card = Card::new(player::PlayerId::PLAYER_1);
println!("{:?}", card);
card.n ^= 5;
println!("{:?}", card);
card.n ^= 3;
println!("{:?}", card);
card.n = 254;
card.effect = Some(effect::CardEffect {
name: "Say Hello",
description: "Tells the Opponent 'Hello'",
when: card::effect::CardEffectStates::default(),
handle: &special_000,
});
println!("{:?}", card);
card.randomize();
println!("{:?}", card);
if let Some(effect) = card.effect {
(effect.handle)();
}
let mut grid = Grid::<4>::default();
println!("{:?}", grid);
grid.field[0][1] = Some(card);
grid.field[0][2] = Some(CARD_0000);
println!("{:?}", grid);
if let Some(gcard) = grid.field[0][2] {
if let Some(effect) = gcard.effect {
(effect.handle)();
}
}
grid.randomize();
println!("{:?}", grid);
}
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