use crate::card::card::*; use crate::card::player::*; use crate::card::effect::*; fn effect_0000() { println!("Greeting's Friend"); } pub const CARD_0000: Card = Card { n: 100, e: 150, s: 50, w: 200, owner: PlayerId::NONE, effect: Some(CardEffect { name: "Greet Opponent", description: "My Greetings", when: CardEffectStates { DRAW: false, BEFORE_PLACE: false, DURING_PLACE: false, AFTER_PLACE: true, BEFORE_ATTACK: false, DURING_ATTACK: false, AFTER_ATTACK: false, END_TURN: false, }, handle: &effect_0000, }), };